Start from a scenario
Pick a theatre, factions, aircraft era, and objectives. DCC fills the map with targets, airbases, ground groups, and the campaign state needed to keep the front moving.
A dynamic campaign generator for DCS World. Spin up a persistent theatre, watch flight groups move in real time, and export a .miz you can fly — no config, no scripting.

Digital Crew Chief turns a theatre setup into a living sequence of sorties. It tracks airbases, packages, ground pressure, losses, resupply, and mission timing so each exported mission feels connected to the one before it.
Pick a theatre, factions, aircraft era, and objectives. DCC fills the map with targets, airbases, ground groups, and the campaign state needed to keep the front moving.
CAP, strike, SEAD, transport, and intercept flights launch with live tasking. You can follow the picture, inspect active groups, and decide which sortie is worth flying next.
Generate a DCS mission file with briefing context, weather, targets, routes, and support aircraft already wired in. No Lua editing or mission editor busywork required.
DCC is built around the kind of mission flow that makes classic modules shine: short turnarounds, exposed ingress routes, scarce support, and targets that matter after the debrief. Fly the strike, absorb the losses, then let the next package inherit the mess.
Destroyed structures stay destroyed, captured airfields change the shape of the theatre, and depleted resources constrain what each coalition can send. The result is a campaign layer that gives solo flights and group nights a reason to exist beyond a single sortie.
Download it here — no account, no config. Just install and spin up a theatre.
Help us improve it — DCC is open source (MIT). Fork it, report bugs, or send a patch on Codeberg.
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